Rating?
How Rating Works
Rating is a 0–10 performance scorethat measures how well you played in a single match — independent of your team's ELO or the opponent's strength.
Unlike ELO (which only tracks wins and losses), Rating rewards individual impact: dealing damage, fragging, supporting teammates, and winning.
Five components contribute to your rating. Each is capped (excess is ignored) and scaled by a weight. The win bonus is flat.
The biggest factor — dealing 160+ damage per round maxes this out.
About one kill per round is already excellent.
75% of engagements won. Hard to achieve — even 0.5 is solid.
Assists matter, but lightly — reward for support play.
Utility damage plus 15 points per enemy flashed, divided by rounds.
Each component is normalized against its cap using a linear clamp (0–1), then multiplied by its weight. Values above the cap don't give extra points.
1. Normalize each stat
linear(v, max) = clamp(v / max, 0, 1)
2. Weighted sum
rating = 5.0 × linear(adr, 160) + 2.0 × linear(kpr, 1.2) + 1.5 × linear(k/(k+d), 0.75) + 0.5 × linear(apr, 1.2) + 1.0 × linear(util/round, 20) + (won ? 0.5 : 0)
3. Clamp to 0–10
rating = clamp(rating, 0, 10)
Maximum possible: 10.0 (near-impossible to achieve in practice).
5.0+
Good
3.0 – 4.9
Average
< 3.0
Below average
Examples
Three real-world scenarios showing how rating is calculated from raw match stats.
25K / 15D / 4A · 3500 dmg · 200 util dmg · 8 flashed
| Component | Value | Max | Weight | Points |
|---|---|---|---|---|
| ADR | 116.67 | 160 | ×5.0 | 3.65 |
| KPR | 0.83 | 1.2 | ×2.0 | 1.39 |
| K/(K+D) | 0.63 | 0.75 | ×1.5 | 1.25 |
| APR | 0.13 | 1.2 | ×0.5 | 0.06 |
| Utility/round | 10.67 | 20 | ×1.0 | 0.53 |
| Win bonus | +0.50 | |||
| Total Rating | 7.4 | |||
14K / 16D / 8A · 2100 dmg · 250 util dmg · 10 flashed
| Component | Value | Max | Weight | Points |
|---|---|---|---|---|
| ADR | 70.00 | 160 | ×5.0 | 2.19 |
| KPR | 0.47 | 1.2 | ×2.0 | 0.78 |
| K/(K+D) | 0.47 | 0.75 | ×1.5 | 0.93 |
| APR | 0.27 | 1.2 | ×0.5 | 0.11 |
| Utility/round | 13.33 | 20 | ×1.0 | 0.67 |
| Win bonus | +0.50 | |||
| Total Rating | 5.2 | |||
8K / 20D / 2A · 900 dmg · 20 util dmg · 1 flashed
| Component | Value | Max | Weight | Points |
|---|---|---|---|---|
| ADR | 34.62 | 160 | ×5.0 | 1.08 |
| KPR | 0.31 | 1.2 | ×2.0 | 0.51 |
| K/(K+D) | 0.29 | 0.75 | ×1.5 | 0.57 |
| APR | 0.08 | 1.2 | ×0.5 | 0.03 |
| Utility/round | 1.35 | 20 | ×1.0 | 0.07 |
| Total Rating | 2.3 | |||