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Rating?

How Rating Works

What is Rating?

Rating is a 0–10 performance scorethat measures how well you played in a single match — independent of your team's ELO or the opponent's strength.

Unlike ELO (which only tracks wins and losses), Rating rewards individual impact: dealing damage, fragging, supporting teammates, and winning.

Components

Five components contribute to your rating. Each is capped (excess is ignored) and scaled by a weight. The win bonus is flat.

ADRmax 5.0 pts at 160 dmg/round

The biggest factor — dealing 160+ damage per round maxes this out.

KPRmax 2.0 pts at 1.2 kills/round

About one kill per round is already excellent.

K / (K+D)max 1.5 pts at 0.75 ratio

75% of engagements won. Hard to achieve — even 0.5 is solid.

APRmax 0.5 pts at 1.2 assists/round

Assists matter, but lightly — reward for support play.

Utility / roundmax 1.0 pts at 20 util/round

Utility damage plus 15 points per enemy flashed, divided by rounds.

Win bonus+0.5 pts
The Formula

Each component is normalized against its cap using a linear clamp (0–1), then multiplied by its weight. Values above the cap don't give extra points.

1. Normalize each stat

linear(v, max) = clamp(v / max, 0, 1)

2. Weighted sum

rating =
  5.0 × linear(adr,          160)
+ 2.0 × linear(kpr,          1.2)
+ 1.5 × linear(k/(k+d),      0.75)
+ 0.5 × linear(apr,          1.2)
+ 1.0 × linear(util/round,   20)
+ (won ? 0.5 : 0)

3. Clamp to 0–10

rating = clamp(rating, 0, 10)

Maximum possible: 10.0 (near-impossible to achieve in practice).

Rating Colors

5.0+

Good

3.0 – 4.9

Average

< 3.0

Below average

Examples

Three real-world scenarios showing how rating is calculated from raw match stats.

Mirage — Top Fragger
30 rounds · Win

25K / 15D / 4A · 3500 dmg · 200 util dmg · 8 flashed

ComponentValueMaxWeightPoints
ADR116.67160×5.03.65
KPR0.831.2×2.01.39
K/(K+D)0.630.75×1.51.25
APR0.131.2×0.50.06
Utility/round10.6720×1.00.53
Win bonus+0.50
Total Rating7.4
Inferno — Support Player
30 rounds · Win

14K / 16D / 8A · 2100 dmg · 250 util dmg · 10 flashed

ComponentValueMaxWeightPoints
ADR70.00160×5.02.19
KPR0.471.2×2.00.78
K/(K+D)0.470.75×1.50.93
APR0.271.2×0.50.11
Utility/round13.3320×1.00.67
Win bonus+0.50
Total Rating5.2
Anubis — Rough Game
26 rounds · Loss

8K / 20D / 2A · 900 dmg · 20 util dmg · 1 flashed

ComponentValueMaxWeightPoints
ADR34.62160×5.01.08
KPR0.311.2×2.00.51
K/(K+D)0.290.75×1.50.57
APR0.081.2×0.50.03
Utility/round1.3520×1.00.07
Total Rating2.3